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EFLC-MP LUA / onPlayerDialogResponse

Description

This function is triggered after once the player clicks on either of the dialog buttons.

Parameters

Int playerId, Int dialogId, Int buttonId, Int rowId, int customRowId
Int playerId

Int dialogId: The ID of the dialog

Int buttonId: 1: left button, 0: right button

Int rowId: Index like, from 0 to number of rows - 1. Or -1 if no row is selected.

Int customRowId: Id of the row provided at addDialogRow. (Build 11.2)

Return values


Example

Weapons dialog example

Updated