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EFLC-MP LUA / onPlayerHpChange

Description

This function is triggered when the player HP changes

Parameters

Int playerId, Int lastDamageType, Int lastDamageGiver, Int boneId
Int playerId

Int lastDamageType: 0: was a player, 1: was a vehicle, -1: unknown

Int lastDamageGiver: ID of the player or vehicle

Int boneId: which bone was damaged. (Added on build 11.2)

Return values


Example

#!lua
function onPlayerHpChange(playerid, agentType, agentId, boneId)
end
registerEvent("onPlayerHpChange", "onPlayerHpChange")

Updated