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assigned issue to
- marked as critical
Add some clear indicator for item sizes
Due to the size system, the vast majority of items are unusable, but you can’t tell an item’s size without hovering over it with the mouse. I thought of two possibilities for this:
- Gray out items that aren’t usable by the character.
- Display an abbreviation for the size (e.g. “S”, “M”, “L”) over the item’s tile.
But in any case, this is something you need to be able to tell at a glance.
Comments (10)
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There is 3 icones who are saying “convert all item on the ground to…”, and size item that we can’t use can be a perfect fuel for that.
So i won’t say it impedes gamleplay for now if we can easily tell if it is usefull or not.
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gnomes will be op in the early game, it’s all good.
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repo owner @Krzysztof Dycha @Jochen Terstiege I’m pretty sure a letter is not the right approach. IMHO we should add some kind of marker (like a ; not sure if it’s the right visual for a fantasy game; and it should be the same marker we are going to use to prefix warnings in tooltips, just smaller). Then the tooltip will provide a very clear and educational explanation of why you can’t equip the item.
A letter IMHO does not work because
- we have way more sizes than just three (tiny, small, medium, large, huge, titanic, colossal, gargantuan) and obviously one letter is not enough to differentiate them
- other languages complicate the usage of letters
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I find the current size system good for armor, but strange for other items. My dwarfen fighter could not equipt a battle axe because it was small. I think in D&D small characters get penalties for using big weapons such as greatswords in gerneral - which seems more natural to me.
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repo owner Hmmm… you should be able to wield small battle axes. A medium battle axe internally has 16 size points, a small one has 8 size points. You should be able to use items half your usual size or double your usual size (in the latter case they might requiremore hands).
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repo owner Damn… there is yet another bug related to bodypat sizes Found and fixed!
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this sounds interesting! are there additional differences planned than requirements for the hands? Such as having more damage for bigger, thus heavier weapons?
maybe something like below fits better for an fantasy game^^:
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- changed status to duplicate
Duplicate of
#45. -
We have introduced some symbols shown on the items to show if they can be equipped.
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I’ll try a mockup for this, but probably a letter in the corner would be enough.
“Most items are unusable” sounds kind of annoying though. You guys feel the size system helps with gameplay (due to extra complexity) or impedes it?