Animal tab in Sevopedia
Issue #257
resolved
As a preparation for new animal types coming from BarbsPlus, wild animals and beasts will get their own tab in the Sevopedia in order to avoid needless clutter in the Units tab. This new tab would in theory include all animals and beasts with no technology prerrequisites. Creatures like Duin, Beasts of Agares and the true Dragons would remain in the Units tab. I may have to hack around units such as Acheron, though.
Comments (2)
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reporter - changed status to resolved
Feature: Animal tab in Civilopedia (resolves
#257)→ <<cset 7be717824687>>
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You could check for <bAnimal>1</bAnimal>.