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ExtraModMod / EiTB ommitted stuff

Naval units gain +50% vs. Disciple units Cultists(Mod Notes: hard-coded in.)

Monks can now upgrade to all priest types except Ritualists.

New Improvement: Bannor Town. Means that Bannor now don’t lose economically from spawning Demagogs Chance of Demagog spawning goes from 20%->100%; time to upgrade from Bannor Town to Town adjusted accordingly

Shadowriders are now Horse Rider replacements with +1 Poison Strength, Hidden Nationality, Causes Collateral Damage (max 30%), cost 180h Nightwatch now have 3/2 Strength, 2 Poison Strength, require Archery (instead of Bowyers), and Guardsman/Marksman promotions (in addition to current stats Extort spell now requires Shadow III

River of Blood now requires Feudalism, gives +3/-3 pop

Warrens goes to -1gpt

Buccaneers now loses one cargo instead of one move.

Longshoreman now loses one combat instead of one cargo.

Skeleton crew now gains two cargo.

Updated