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Clone wikiExtraModMod / EiTB ommitted stuff
Naval units gain +50% vs. Disciple units Cultists(Mod Notes: hard-coded in.)
Monks can now upgrade to all priest types except Ritualists.
New Improvement: Bannor Town. Means that Bannor now don’t lose economically from spawning Demagogs Chance of Demagog spawning goes from 20%->100%; time to upgrade from Bannor Town to Town adjusted accordingly
Shadowriders are now Horse Rider replacements with +1 Poison Strength, Hidden Nationality, Causes Collateral Damage (max 30%), cost 180h Nightwatch now have 3/2 Strength, 2 Poison Strength, require Archery (instead of Bowyers), and Guardsman/Marksman promotions (in addition to current stats Extort spell now requires Shadow III
River of Blood now requires Feudalism, gives +3/-3 pop
Warrens goes to -1gpt
Buccaneers now loses one cargo instead of one move.
Longshoreman now loses one combat instead of one cargo.
Skeleton crew now gains two cargo.
Updated