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Loot Conditions - Biome Type
Structure:
Property | Type | Description |
---|---|---|
biome_type | String or String List | The forge biome types (like SANDY, HILLS, LUSH, etc.) |
Description:
Will pass if in one of these biome types, as defined in {@link BiomeDictionary.Type}. For a list of what biomes have what biome types, see config/Loot Overhaul/Useful Info/Biomes.txt
Example Usage: (only applies if in a biome considered spooky, dead, or nether)
"conditions": [ { "condition": "lootoverhaul:biome_type", "biome_type": [ "SPOOKY", "DEAD", "NETHER" ] } ]
"conditions": [ { "condition": "lootoverhaul:biome_type", "biome_type": "SANDY" } ]
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