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Loot Conditions - Difficulty
Structure:
Property | Type | Description |
---|---|---|
difficulty | String or String List | The game difficulty. Valid options are hardcore, hard, normal, easy, peaceful. (Optional, must have this or regional) |
regional | Float or Float Range | The regional difficulty (Optional, must have this or difficulty) |
Description:
Will pass if the game is in this difficulty. Known values are 'peaceful', 'easy', 'normal', 'hard', and 'hardcore'. You can also check the additional difficulty based on area (the 'regional difficulty' https://minecraft.gamepedia.com/Difficulty#Regional_difficulty). For the regional difficulty, you can use both min and max, or leave one out.
Example Usage: (applies if the difficulty is peaceful)
"conditions": [ { "condition": "lootoverhaul:difficulty", "difficulty": "peaceful" } ]
"conditions": [ { "condition": "lootoverhaul:difficulty", "difficulty": [ "normal", "hard", "hardcore" ] } ]
"conditions": [ { "condition": "lootoverhaul:difficulty", "regional": { "min": 2.0 } } ]
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