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Loot Conditions - Entity Variable
Structure:
Property | Type | Description |
---|---|---|
name | String | The name of the variable. |
type | String | The type of the variable. Valid options are string, integer, float, and boolean. (Optional, must be set for value to work) |
value | Basically anything | The values the variable can be. If not set, just checks if the variable exists. (Optional) |
target | String | The entity target. Valid options are this, killer, killer_player, looter. |
Description:
Will pass if the stored entity variable for the target entity is one of these values. Could be a single value, a list, or a min/max range.
Example Usage:
"conditions": [ { "condition": "lootoverhaul:entity_variable", "name": "some_variable", "target": "this", "type": "string", "value": [ "First Possible Value", "Another Possible Value" ] } ]
"conditions": [ { "condition": "lootoverhaul:entity_variable", "name": "times_looted", "target": "this", "type": "integer", "value": 4 } ]
"conditions": [ { "condition": "lootoverhaul:entity_variable", "name": "zombies_killed", "target": "killer", "type": "integer", "value": { "min": 6, "max": 12 } } ]
"conditions": [ { "condition": "lootoverhaul:entity_variable", "name": "player_has_killed_wither", "target": "killer_player", "type": "boolean", "value": true } ]
"conditions": [ { "condition": "lootoverhaul:entity_variable", "name": "player_has_killed_wither", "target": "killer_player" } ]
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