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To keep Spritey from speaking too much, I took out all the prints except for "Look at me go!"
-- Use this function to perform your initial setup
function setup()
spx = 100 -- Spritey x
spy = 100 -- Spritey y
print("Hello World!")
print("Look at me go!")
end
-- This function gets called once every frame
function draw()
-- This sets the background color to black
background(0, 0, 0)
-- Do your drawing here
sprite("SpaceCute:Background",374,374)
spx = spx + 1
spy = spy + 1
sprite("Planet Cute:Character Boy",spx,spy)
end
When we click "Planet Cute:Character Boy" we see two numbers below.
101 X 171
We can put these numbers right here:
sprite("Planet Cute:Character Boy",spx,spy,101,171)
When we play, Spritey is the same size.
We can make Spritey grow twice as big by multiplying those number by 2 like this:
sprite("Planet Cute:Character Boy",spx,spy,101*2,171*2)
Now Spritey is BIG!
We can make Spritey half his normal size by dividing by 2 like this:
sprite("Planet Cute:Character Boy",spx,spy,101/2,171/2)
Now Spritey is small.
What would Spritey look like as a Zombie?
Updated