- changed status to open
1 asset 1 assetbundle in same directory does not export properly
http://qiita.com/KazuyaSeto/items/6409728fffff8466023b
in a directory, there are lots of textures.
i want to create assetbundles of each texture.
with grouping node, i set like '*.png'.
so assetbundles are created in cache directory properly.
but export node does not work properly.
only 2 files are copied( Windows and Windows.manifest )
ver1.0 worked, ver1.1 not
Comments (9)
-
-
- assigned issue to
Hi, thank you for reporting. This should just work straight out with the graph you created. I will test locally and see what happens, but it would be very helpful if you can upload reproducible project that I can use.
-
reporter here is project data.unity5.5.0f3, assetbundle graph1.1
in this project, i tried with scriptable objects. and txt assets. Neither worked.
-
Masashi,
Thank you for the repro project. I am looking into this now.
-
- changed status to resolved
Fix Issue
#18→ <<cset be41dacb3410>>
-
Masashi,
I have pushed the fix of this issue to 1.1/release branch. Can you pull the latest and test if it solves on your environment?
The issue was caused by mismatch of bundle names capitalization and generated files. AssetBundle system force all letters to be lower cases, but ABGT allowed bundle configurations upper letters. This fix forces bundle configurations to lower letters to match AssetBundle system behavior.
-
reporter It works well on my environment, thank you!
-
great! thank you for confirmation. I am closing this ticket.
-
- changed status to closed
issue resolved.
- Log in to comment