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BoundToolTip
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An alternate Tooltip implementation with central listener
Contents
1 Overview
2 Usage
4 See also
Overview
A tooltip implementation which uses a manager to control the tooltip appearance, provides a different way to manage multiple tooltips in a scene
Usage
Add the ToolTip control to your scene using: GameObject -> UI -> Extensions -> BoundToolTip -> ToolTip
If no tooltip item exists in the scene, one will e created automatially for you.
An additional "Tool Tip Trigger" is also available to activate the tooltip, by adding the relevant component: UI -> Extensions -> Bound Tooltip -> Tooltip Trigger
Video Demo
"Link to demo video or animated Gifs"
See also
Credits and Donation
Martin Sharkbomb
External links
Updated