Merging of all branches

Issue #138 resolved
V H. U repo owner created an issue

We need to merge all of the branches into the master as soon as possible so as to avoid/mitigate conflicts.

Official response

  • Houdini111

    I just tried a merge and it didn't work. I'm getting the errors:

    Importing key file "VowelHeavyUsername.pfx" was canceled.

    and

    Cannot import the following key file: VowelHeavyUsername.pfx. The key file may be password protected. To correct this, try to import the certificate again or manually install the certificate to the Strong Name CSP with the following key container name: VS_KEY_69078AB1A3149242

    Do you know what the password for the file is?

Comments (17)

  1. Houdini111

    I was going to wait until I finished the dungeon generation settings. Do you have any suggestions for things to add to it?

  2. V H. U reporter

    Sounds good. Other than the chest spawn settings, I think that it should probably have a universal enemy spawn rate control that controls how frequently random encounter occur. Between the changes I'm working on to the title system and what you have going on, I don't think we will be able to make older saves compatible with the new version.

  3. Houdini111

    I was already planning on having the saves broken. So I was thinking about what else we might want to put in while they're broken. For example, I have the seed stored now.

    Also, in the future I think it'd be a good idea to change the save files to be more like an ini.

  4. Houdini111

    I just tried a merge and it didn't work. I'm getting the errors:

    Importing key file "VowelHeavyUsername.pfx" was canceled.

    and

    Cannot import the following key file: VowelHeavyUsername.pfx. The key file may be password protected. To correct this, try to import the certificate again or manually install the certificate to the Strong Name CSP with the following key container name: VS_KEY_69078AB1A3149242

    Do you know what the password for the file is?

  5. Houdini111

    Alright. I'm working on merging master into my branch. But upon testing master I got an error. You aren't handling the case where sett.ing does not exist. You need to be checking for the file and creating it with defaults if it doesn't exist.

  6. V H. U reporter

    Roger that. If you create a text file called sett.ing with a single line that says "Medium", that should take care of it in the meantime.

  7. Houdini111

    Seems like that's not all. You're also missing the configs.ave and possible the images. I can just copy and paste the images from dungeon_depths\The Dungeon\img to dungeon_depths\The Dungeon\bin\Debug\img but I can't just create an empty configs.ave, since that is where the key configurations are (so it throws and error as soon as I try to press any key because there are no keys which should have been loaded from the file).

  8. V H. U reporter

    I've added the configs.ave to the downloads page, if there are any other missing files let me know. I've updated my branch to generate the setting files on launch if they are missing, but I don't want to merge what I have now until I get it debugged a little.

  9. V H. U reporter

    I do not. I have a few more things to finish up with, and then I am going to move on to debugging/balancing. Hopefully I'll be debugging by next week, but I don't have a hard date yet. How much time do you need?

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