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Clone wikiNuclearThroneTogether / Scripting / Mods / crown.gml
Nuclear Throne Together allows you to define additional custom crowns.
This is done by creating a yourcrownname.crown.gml
file in game's main or appdata directory and loading it via /loadcrown yourcrownname
.
The file can #define
the following scripts to be called by the game:
init
Executed when mod is loaded. Load resources here.
game_start
Executed on game start. Reset global variables here.
step
Executed every step while the crown is active.
crown_name
Should return the crown' name.
crown_text
Should return the crown' description.
crown_tip
Can return a crown-specific loading screen tip.
crown_avail
Should return whether the crown should appear in the selection screen (insert loop check / other conditions here)
crown_button
Executed for crown' selection icon. Should set up it's sprite.
crown_take
Executed when the crown is taken.
crown_lose
Executed when the crown is lost/given up.
crown_object
Executed for crown "follower" object when it appears. Should set up it's sprites.
Updated