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Nuclear Throne Together allows to define custom mutations.
These have .skill.gml
extension.
The following scripts can be defined for them to be called by the game:
init
Executed when mutation mod is loaded. Load resources here.
game_start
Executed when game is starting. Reset any global variables here.
step
Executed every step after/while mutation is taken.
skill_name
Should return mutation name (will default to filename).
skill_text
Should return mutation description (will default to "?").
skill_icon
Should return a sprite for HUD' mutation icon.
skill_button
Executed for skill button when it appears. Should setup it's sprite.
skill_avail
May return whether the mutation should show up in pool.
skill_take
Executed when the mutation is picked.
skill_lose
Executed when the mutation is lost (removed via skill_set).
skill_wepspec
May return whether the mutation is weapon-specific (adds up towards Heavy Heart).
skill_tip
Can return the skill-specific loading screen tip.
Updated