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CrazyBoxes

CrazyBoxes: example minigame demonstrating usage of indicators and other assets from StickerStyle Basic Pack.

An example minigame demonstrating usage of indicators and other assets.

CrazyBoxes is a simple example minigame demonstrating usage of the Unity assets from StickerStyle Basic Pack.
It also uses the WebGLApp template, which provides a simple loading screen and expands the canvas.
You can play it in your browser.

The goal of the game is to get all the coins before the time runs out, without being hit by the boxes.
A bonus rank is given if you can also fill the orange tension bar, by staying close to the boxes.
You can move with the arrows and run while holding SPACE. Press ESC to pause or restart the game.

The minigame demonstrates the usage of 9 indicators from the pack.
All logic for indicators is in generic components, so they can be reused in any project.

  1. Health (multi image) - heart fractions decrease when you are hit by the boxes
  2. Tension (bar) - filled when you can get close to a box without touching it
  3. Coin (collectible) - coins are pulled towards the counter when collected
  4. Hourglass (single image) - the sprite changes based on the amount of time left
  5. Speed needle (ranged rotation) - the needle rotates to indicate the value
  6. Stamina bar - it decreases while running
    1. (fill) - the donut bar size, representing the value
    2. (color) - the color changes from red to green to represent the value
    3. (fade) - the indicator only appears when the bar is not full
    4. (screen position) - it follows the player on the screen

The game also shows usage of some sprites, including a cursor, buttons and particles for damage and collecting coins.

Get this awesome pack of assets to use in your projects!

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