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Clone wikialShaders / alBlackbody
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Overview
alBlackbody creates a plausible color given a temperature using Planck's blackbody spectrum.
Parameters
- Temperature
- The colour temperature
- Strength
- Global multiplier on the brightness of the resulting color
Advanced
- Physical intensity
- At the default value of 1, the shader will calculate the power output of the blackbody according to the Stefan-Boltzmann law. While this gives a pleasing (and realistic) balance between the brightness of different colors, sometimes all you want is the color, without the brightness scaling, in which case you should set this to 0
- Physical exposure
- Constant to bring the brightness of the color back into a sensible range for rendering at normal scales
Updated