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alShaders / alColorSpace

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Overview

alColorSpace converts colors in sRGB, Log or LogC to linear. To use, make sure your texture gamma in the Arnold globals is set to 1.0, then connect an ImageFile node to the input of this shader. If you render an sRGB image in this way, the result when viewed through an sRGB LUT (in Nuke, for example), will exactly match the original.

Parameters

Input
The color to convert
Source space
The color space that your input image is in

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