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Overview
alCombine allows you to combine two inputs in various ways. It comes in two variants: alCombineFloat and alCombineColor depending on the type of inputs you want to combine. Note that the use of "Color" here is a bit loose: it will accept any vector type, which can be useful for doing basic vector math operations in your shader networks.
Parameters
- Input 1
- The first input to combine
- Input 2
- The second input to combine
- Input 3
- Optional third input for certain operations (e.g. "lerp")
- Operation
- The operation to apply to the inputs
Updated