Multi-pick up action is not interrupted when taking damage from unseen attacker.
As the title says.
Case 1: - Have a rifle turret out of FoV - Press g over a big pile of loot - Press tab (pick up all) Expected behaviour: As soon as character gets hit by a turret the very first time, the picking up process should stop. Real behaviour: Character keeps picking up items (getting hit multiple time in the process) until either all the items are picked up or the character is dead.
Case 2: The same as 1, but with items that are listed for auto-pickup: Character gets rekt the same way when stepping into a pile of loot which is listed for auto-pickup.
N.B.: Dropping below the health threshold does not stop it either (i.e. it shows prompt "your heath is low, press space" and then keeps picking up stuff).
Comments (5)
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repo owner -
assigned issue to
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assigned issue to
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- changed status to open
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i don’t believe in case 2
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- changed status to resolved
Fixed in next update.
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Turns out that this one is a (kind of) duplicate of the Issue #34 , however I’m pretty solid it’s neither ‘minor’ nor ‘proposal', since 'stopping an action when damage is recieved' is a sensibly expected behaviour in any roguelike.
Currently this bug kills otherwise viable characters and the only way to avoid it is to stop using multi-pickup + turn off autopickup.