Multi-pick up action is not interrupted when taking damage from unseen attacker.

Issue #3817 resolved
Former user created an issue

As the title says.

Case 1: - Have a rifle turret out of FoV - Press g over a big pile of loot - Press tab (pick up all) Expected behaviour: As soon as character gets hit by a turret the very first time, the picking up process should stop. Real behaviour: Character keeps picking up items (getting hit multiple time in the process) until either all the items are picked up or the character is dead.

Case 2: The same as 1, but with items that are listed for auto-pickup: Character gets rekt the same way when stepping into a pile of loot which is listed for auto-pickup.

N.B.: Dropping below the health threshold does not stop it either (i.e. it shows prompt "your heath is low, press space" and then keeps picking up stuff).

Comments (5)

  1. a b

    Turns out that this one is a (kind of) duplicate of the Issue #34 , however I’m pretty solid it’s neither ‘minor’ nor ‘proposal', since 'stopping an action when damage is recieved' is a sensibly expected behaviour in any roguelike.

    Currently this bug kills otherwise viable characters and the only way to avoid it is to stop using multi-pickup + turn off autopickup.

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