Update the openjpeg plugin for DicomHero
The jpeg2000 codec based on the open source library openjpeg is disabled in DicomHero. Modify it so it can be used with DicomHero and update the documentation
Comments (15)
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reporter -
reporter Addresses #408. Enable the jpeg2000 decoder in AppVeyor builds.
→ <<cset 4088ac581b17>>
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reporter Addresses #408. Don't build the applications, only the library
→ <<cset 76c2149b6e25>>
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reporter Addresses #408. Don't use namespaces when building openjpeg
→ <<cset db7161187233>>
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reporter Addresses #408. Install openjp2 in binary folder before using it.
→ <<cset 04a999c4a319>>
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reporter Addresses #408. Use ExternalProject_add to build openjpeg
→ <<cset a830dfa1aa89>>
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reporter Addresses #408. In cmake use xcode as generator instead of ninja
→ <<cset fe9c780950cc>>
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reporter Addresses #408. Architectures must be built independently.
→ <<cset db42ab16f7a6>>
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reporter Addresses #408. Don't sign the openjp library on macos.
→ <<cset 099cffe2de4b>>
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reporter Addresses #408. The XCode generator puts the framework in the Release (or Debug) folder
→ <<cset a099c90fca71>>
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reporter Addresses #408. When using DicomHero logging in places other than the library, access to the log4cxx library is necessary (if used as logging backend), specify -fpic when compiling openjp
→ <<cset e64956d0a9c2>>
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reporter Addresses #408. Explicitly link the threads library to the scpexample example
→ <<cset 5fe46b9347e0>>
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reporter Addresses #408. Explicitly link with the threads library.
→ <<cset 9682139e1170>>
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reporter Addresses #408. Corrected path to iphoneos and iphonesimulator binaries when building the framework.
→ <<cset 585bb1703457>>
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reporter Addresses #408. Specify the full path to the static library.
→ <<cset 9a8e030c11fd>>
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Addresses #408. Modified jpeg2000 codec to work with DicomHero.
→ <<cset c04f8459667a>>