- changed status to resolved
TC cost increases by 100% per excessive heat unit not 1%
Issue #112
resolved
Current: price["val"] *= (1 + (this.game.time.heat - heatMax)); //1% per excessive heat unit
Should be (if comment is correct): price["val"] *= (1 + (this.game.time.heat - heatMax) * 0.01); //1% per excessive heat unit
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fixes
#112→ <<cset ddca98fb62ad>>