TC cost increases by 100% per excessive heat unit not 1%

Issue #112 resolved
Former user created an issue

Current: price["val"] *= (1 + (this.game.time.heat - heatMax)); //1% per excessive heat unit

Should be (if comment is correct): price["val"] *= (1 + (this.game.time.heat - heatMax) * 0.01); //1% per excessive heat unit

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