- marked as major
Mac support?
The project home page says that there was supposed to be support for Mac OS X. However, there has yet to be any news on a release of a Mac version or any information about it. Is this still planned, or has Mac support been scrapped?
Comments (29)
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reporter -
There was a very limited working build (crashes randomly) but work hasn't been done to it in almost a year.
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@HiroMiyamoto there will be an OSX build very soon, do you wanna test it? :-)
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- marked as minor
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reporter Yeah, I'll be happy to test it!
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Awesome, try https://bitbucket.org/DGibson/daikatana-1.3/wiki/Downloads/daikatana-osx-test1.zip
You'll need the
data/
directory from a 1.2 installation (see https://bitbucket.org/DGibson/daikatana-1.3/wiki/Installation )Unzip the archive linked above (double click it..) and start the daikatana.app that'll be extracted.
On first start of that app you'll get a filepicker to select the Daikatanadata/
directory. Do that. Afterwards the game starts.Have fun! :-)
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reporter Thanks! Currently redownloading Daikatana from GOG, but their downloads are ridiculously slow right now. I'll start testing it as soon as I can.
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reporter If this helps you guys at all, I'm writing a report on the build, recording any bugs or anomalies as I go. Haven't gotten too far in the game yet (only at Marsh part 2), but it will expand as time goes. https://docs.google.com/document/d/1Y44v4Yr_ELRDiMksDgoylo2OFv79T4fqRa4fpgATV1g/edit?usp=sharing
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cool, thanks a lot!
one more interesting thing would be the OS X version you're using.
(reports til now: I tested a bit on an old crappy macbook on 10.6, someone else reported it works with 10.10)
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Cool. Glad to see you can at least get to e1m1b. I heard that the original code was crashing on e1m1a after a few moments.
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reporter I put the OS version in a few minutes ago. But I'll put it here for "records". OS - Mac OS X 10.11.2
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reporter Okay, first bit of testing showed quite a bit to go off of, it seems. So far into Sewer System part 2. The majority of what I observed is in the report I linked you to. But the gist of it is that the game runs and plays fine for the most part. There are bugs in the video and credits menus, and loading a save in-game will immediately cause an error that's only solved by restarting the game. But in terms of controls and the gameplay, it seems fine from what I've played so far. No random crashing to desktop, no engine (graphic) bugs. Just the menus and loading saves so far. I'll continue testing tomorrow. Hope this helps you guys, and I'll get more information and progress tomorrow.
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reporter So is there word on an update to the Mac version? I tried going back to it. However, it's difficult to make any kind of progress with the errors when loading a save.
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If htr returns then more progress can be made. However, I believe caedes can make a new cross-compile with the updated protocol in the upcoming weeks.
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@HiroMiyamoto a new OSX build is available, linked on the Download page.
Sorry it took so long, I hope you like it anyway :-)
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reporter No apologies necessary. I get that it can take time to hammer out problems, and working between three operating systems can make it more difficult.
Playing through it right now, and I'm happy to say that I haven't hit a single error or problem. Thanks for the support with this.
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Cool!
I briefly tried to reproduce your crematorium problem (cheating into the map and saving+loading) and it didn't seem to happen, so hopefully it's fixed.
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reporter Yeah, I tried that too, and it didn't happen. So yeah, I would say it's fixed.
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reporter The build is working great so far. Currently at Dungeon in episode 3 (e3m3b) with no crashes or anything. However, there does seem to be a bug with the sound, and I've noticed it throughout each episode so far. Randomly, weapon sounds will just not play. While other sounds (music and dialogue) seem to continue without error, weapon sounds will just not play at random times.
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hmm can you somehow narrow this down?
would be nice to know where I can reproduce this easily for testing (what level, ideally where in that level/in what situation)
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reporter One place that it was very noticeable was in Medusa's Level in episode 2. The sound issue itself, where weapon sounds cut out, doesn't have a pattern to it. It just seems like it cuts out after a few minutes of playing.
It also becomes very noticeable at the Dungeons in episode 3 (specifically the starting lava area of e3m3b).
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reporter If it helps at all, I made recordings of two instances where weapon and enemy sounds cut out. The first is from Dungeons part 3, where enemy and weapon sounds disappear entirely. The second is from Lair of Medusa part 4, where the sounds go from not playing to playing once you cross a point on the map.
Dungeons part 3: https://drive.google.com/file/d/0B-i6X_c3PIDLRFBVWGU1UU53TWM/view?usp=sharing Medusa: https://drive.google.com/file/d/0B-i6X_c3PIDLWmZOR1RfNW0wUkE/view?usp=sharing
(Just a real quick apology about the quality. They were recorded on my phone in a tired rush, while also trying to control the game. However, you should be able to see and hear that the sounds don't play.)
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we didn't have time for debugging yet, but thanks for the videos :-)
do you know which exact map that is (like "e2m4a" or whatever), so we can easily get there by using the console's
map
command? (for example "Lair of Medusa" consists of E2M5A, E2M5B, .., E2M5E) -
reporter The two maps I recorded were e2m5d (Medusa) and e3m3b (Dungeon).
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I was able to reproduce and fix the sound problem (also on Linux).
Will hopefully release new binaries soonish, will look into some other issues first.
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a new build with (hopefully!) fixed audio backend is available, please test :-)
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reporter Tested, and everything appears fine. I tested both of the maps I mentioned, as well as some other maps, and the sound worked just fine.
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awesome, thanks!
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- changed status to resolved
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