every button is displayed as enabled in buildmenue - even if there is no building

Issue #1230 resolved
Lars Gusowski created an issue

It was in the c code displayed as disabled (for example in tutorial1 mission)

    farm : "disable_all"
    raw_material : "disable_all"
    factory : "disable_all"
    water : "disable_all"
    health : "disable_all"
    religion : "disable_all"
    education : "disable_all"
    entertainment : "disable_all"
    govt : "disable_all"
    engineering : "disable_all"
    security : "disable_all"
    check_desirability : false

Comments (5)

  1. Lars Gusowski reporter

    the different buttons should be enabled during the mission ;)

    try to play the first tutorial mission - you get the events first fire and first_collaps and so on - but the buildings aren't enabled

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