- changed status to resolved
every button is displayed as enabled in buildmenue - even if there is no building
Issue #1230
resolved
It was in the c code displayed as disabled (for example in tutorial1 mission)
farm : "disable_all"
raw_material : "disable_all"
factory : "disable_all"
water : "disable_all"
health : "disable_all"
religion : "disable_all"
education : "disable_all"
entertainment : "disable_all"
govt : "disable_all"
engineering : "disable_all"
security : "disable_all"
check_desirability : false
Comments (5)
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repo owner -
reporter the different buttons should be enabled during the mission ;)
try to play the first tutorial mission - you get the events first fire and first_collaps and so on - but the buildings aren't enabled
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reporter - changed status to open
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reporter Issue
#1244was marked as a duplicate of this issue. -
repo owner - changed status to resolved
fixed
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fixed
#1230. now buildmenu works correct.→ <<cset 391450cef3f5>>