Saved game seems to have wrong map at reload

Issue #330 wontfix
Former user created an issue

When I try to reopen an automatic save, the map on the screen is correct, but the underlying map used by the game is wrong : the game sees used places where there are not, open terrain where there is water, etc...

Example in the attached file.

Comments (15)

  1. Marc Saurfelt

    I compiled from yesterday's source, but it's not completely solved : after a crash on tutorial 2, I loaded the last autosave, and some places were changed. Lots of empty places were seen as occupied. Also it was impossible to build a clay pit near the river (it said there was no water)

  2. Marc Saurfelt

    No. There was something else strange: the river wasn't recognized as water, but the reservoir and fountains were still working.

  3. Marc Saurfelt

    Just a suggestion: could it be a problem when loading the map ? Obviously the wrong information about the terrain nature is not in the save file. Another info : after loading a save file (and terrain + some buildings are wrong), restarting the level resets the terrain info to normal values.

  4. Marc Saurfelt

    I don't understand. If the map is broken, it means there his a problem in the "save" routines. It is always the case for auto saves (It seems that manual save is broken, never been able to do one).

  5. dalerank repo owner

    Can you play this mission yet once? i play this mission some times but havent this error, may be i not use things for this error

  6. Marc Saurfelt

    Maybe this is something linked to OS X ? I had the problem with every mission I played. As I usually test from versions compiled by me from the Bitbucket repository, I have just re-checked the september prebuilt version from sf.net, it has the same problem (but the manual save works).

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