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On start from this file loading base options for city
#! #game/resources/cities.model { Lugdunum : { //city name location : [ 460, 260 ] //location on empire map sea : true //available land trade route land : false //disable sea trade route sells : { //this city sell those goods vegetable : 40, //vegetable 4000 qty/year marble : 40 //and marble 4000 qty/year } buys : { //this city buy those goods wine : 25, //2500 qty/year wine need by city oil : 15, //1500 oil pottery : 25 //and 2500 of pottery } resources : //this resources available in city [ //options no use yet, but it will necessary "wheat", //in future for AI cities "vegetable", "fish", "iron", "timber", "marble" ] } Corinthus : { //other city location : [ 1160, 760 ] sea : true land : true resources : [ "wheat", "fruit", "olive", "fish", "clay" ] }
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