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This file set house config from level to level
#! #house.model { terrain_vacant : { //free place table level : 0, //level index title : "##terrain_vacant##", //title for translating habitants : 0, //max habitants number in city minDesirability : 0, //minDesirability this house can start evolve maxDesirability : 0, entertainment : 0, //necessary entertainment level water : 0, //necessary water level 0-none,1-well,2-fountain religion : 0, //necessary religion temple around education : 0, //necessary education level 1-school, 2-library, 3-academy health : 0, //necessary health level 1-doctor,2-baths,3-barber,4hospital food : 0, //how many food type need 0 to 3 pottery : 0, //is need pottery? oil : 0, //is need oil? furniture : 0, //is need furniture? wine : 0, //is need wine? crime : 0, //what crime addictive prosperity : 0, //how much prosperity we can get from house tax : 0 //how money we tax from house by on citizen in year }, small_tent : { level : 1, title : "##small_tent##", habitants : 5, minDesirability : -99, maxDesirability : -10, desirability : -3, desstep : 1 desrange : 3, entertainment : 0, water : 0, religion : 0, "education" : 0, "health" : 0, "food" : 0, "pottery" : 0, "oil" : 0, "furniture" : 0, "wine" : 0, "crime" : 3, "prosperity" : 5, "tax" : 1 } }
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