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Caesaria / House configuration

This file set house config from level to level

#house.model
{
    terrain_vacant : {                              //free place table
            level : 0,                      //level index
            title : "##terrain_vacant##",   //title for translating
            habitants : 0,                  //max habitants number in city 
            minDesirability : 0,            //minDesirability this house can start evolve
                maxDesirability : 0,
            entertainment : 0,              //necessary entertainment level
            water : 0,                      //necessary water level 0-none,1-well,2-fountain 
            religion : 0,                   //necessary religion temple around
            education : 0,                  //necessary education level 1-school, 2-library, 3-academy  
            health : 0,                     //necessary health level 1-doctor,2-baths,3-barber,4hospital
            food : 0,                       //how many food type need 0 to 3 
            pottery : 0,                    //is need pottery?  
            oil : 0,                        //is need oil?
            furniture : 0,                  //is need furniture?
            wine : 0,                       //is need wine?
            crime : 0,                      //what crime addictive 
            prosperity : 0,                 //how much prosperity we can get from house
            tax : 0                     //how money we tax from house by on citizen in year  
        },

                small_tent : 
        {
            level : 1,
            title : "##small_tent##",
            habitants : 5,
            minDesirability : -99,
                maxDesirability : -10,
            desirability : -3,
            desstep : 1
            desrange : 3,
            entertainment : 0,
            water : 0,
            religion : 0,
            "education" : 0,
            "health" : 0,
            "food" : 0,
            "pottery" : 0,
            "oil" : 0,
            "furniture" : 0,
            "wine" : 0,
            "crime" : 3,
            "prosperity" : 5,
            "tax" : 1       
        }
}

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