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Mission is json based structure, which set options, map and events.
Forexample (game/resource/missions/tutorial.mission):
#! { version : 1 //version, may be we need it somewhere map : "/maps/Tutorial1.sav" //map file to. it relative to game resource folder funds : 8000 //base city funds date : "-350.01.01" //start mission date finish : "-300.01.01" //end mission date win : //win options { population : 150 culture : 0 prosperity : 0 peace : 0 favour : 0 next : "/missions/tutorial2.mission" //if mission win, which next mission will be load title : "##clerk##" //it title show in greetings window may_continue : false //if true, player may stay in city short : "##build_some_houses##" //mission short overview maxHouseLevel : "big_villa" //reserved caption : "##new_village##" //mission caption in win target window overview : [ "##tutorial_text##", //mission full overview, displayed in win target window "@img=picture2_00002" ] //@img= set image for preview between text } empire : { //empire options, such cities.model enabled : false //if enabled==false, access to empire will be disabled } events : //events sections { "disable_advisors#empire_options" : { //this line is "event_name#event_type" adviser : { enabled : false } //in first tutorial disable adviser } "tutorial#random_fire" : { //this event burn some buildings in city population : 30 //population treschold when event can execute exec : { //those events will be executed parent after event call "first_fire#tutorial_window" : { //show user window about fires tutorial : "/tutorial/first_fire.tutorial" } "enable_prefecture#building_options" : {//and set prefectures enabled buildings : { prefecture : true } } } } "tutorial#random_collapse" : { //this event collapsed some building in city population : 60 // exec : { "first_collapse#tutorial_window" : { //show player tutorial window about buildings damage tutorial : "/tutorial/first_collapse.tutorial" } "enable_engineer#building_options" : { //and set available engineer's post buildings : { engineering_post : true, senate_1 : true } } } } "tutorial#tutorial_window" : { //when population grow to 80 citizens population : 80 tutorial : "/tutorial/religion.tutorial" //we can show tutorial window about religion } "enable_religion#building_options" : { //and set available small temples population : 80 buildings : { small_ceres_temple : true, small_venus_temple : true, small_mars_temple : true, small_neptune_temple : true, small_mercury_temple : true } } "health_upper#health_updater" : { //ok, in tutorial we not need check health level by house date : "-350.01.01" endTime : "01.01.01" value : 30 } "wheat_upper#wheat_updater" : { //and rome send wheat to us date : "-350.01.01" endTime : "01.01.01" value : 200 } } buildoptions : //start available constructions settings { farm : "disable_all" //disabled farms raw_material : "disable_all" factory : "disable_all" water : "disable_all" health : "disable_all" religion : "disable_all" education : "disable_all" entertainment : "disable_all" govt : "disable_all" engineering : "disable_all" security : "disable_all" check_desirability : false buildings : //after we work with groups settings { //we can set constructions settings well : true //forexample set well available for build } } }
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