Tanks are flying into the air when destroyed

Issue #456 on hold
Andrew Theel created an issue

Tanks are suddenly flying 1-5 meters into the air when destroyed. Noticed this on Freyneux and Raids.

Comments (4)

  1. Colin Basnett

    This could be due to the player(s) dying inside the tank. This same sort of behavior can be seen sometimes when passengers are killed off of tanks; the vehicle does a little jump, possibly because of a momentary intersection with the pawn's collision right before the pawn is turned into a rag-doll.

  2. Matt Hands

    I previously made a change in this issue to prevent a vehicle occupant's player pawn collision from being re-enabled in event StopDriving() if they are killed in the vehicle.

    To take this further, I would need some reproduction steps as it's not a problem I've encountered or can recreate.

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