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Building Windows/Linux version using CMake
For Windows Users additional preparation steps are required
wvWidgets + OpenAL + OpenGL version:
- Download & build wxWidgets.
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Prepare environment:
#!bash set WXWIN=<path to the wxWidgets root>
-
Download & install OpenAL SDK:
- Prepare environment:
#!bash set OPENALDIR=<path to the OpenAL SDK root>
SDL version:
- Downdload SDL development libraries and unpack them
- Prepare environment:
#!bash set SDLDIR=<path to unpacked SDL development libraries>
Building
#!bash git clone https://bitbucket.org/djdron/unrealspeccyp.git usp cd usp/build/cmake mkdir build cd build cmake ..
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