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Building wxWidgets version for Mac

Download wxWidgets library.

Extract archive and build it.

#!bash

./configure --enable-monolithic --disable-shared
make

For building minimal wxWidgets library you can use this configure options:

#!bash

./configure --enable-monolithic --disable-shared --disable-all-features --enable-geometry --enable-menus --enable-timer --enable-datetime --enable-longlong --enable-intl --enable-textfile --enable-textbuf --enable-file --enable-dataobj --enable-accel --enable-streams --enable-image --enable-button --enable-stattext --enable-togglebtn --enable-bmpbutton --enable-msgdlg --enable-dnd --enable-clipboard --enable-textctrl --enable-combobox --enable-tooltips --enable-radiobtn --enable-baseevtloop --enable-selectloop --enable-threads --enable-cmdline --enable-statusbar --enable-filedlg --enable-aboutdlg --enable-filectrl --enable-listctrl --enable-imaglist --enable-choice --enable-dirdlg --enable-treectrl --enable-checkbox --enable-palette --enable-utf8 --enable-utf8only --enable-stdpaths --enable-no_exceptions --enable-no_deps
make

Clone source code near extracted wxWidgets folder.

#!bash

git clone https://bitbucket.org/djdron/unrealspeccyp.git unreal_speccy_portable

Open project file unreal_speccy_portable/build/mac/usp.xcodeproj in Xcode.

Press Run button.

Updated