Builds have very low FPS.

Issue #79 wontfix
Christopher D created an issue

Okay, so first thing is, I tried the builds, but they were very slow. The 1.1.1 version have most time 36 FPS, while the build have 16 FPS max. Also on build the fades out take at least a few seconds to.. umm... fade. I can play things like (G)ZDoom (or Doomsday) with at least 50 FPS.

Specs: (Not the best one, but still...) * 512 MB RAM * Pentium 4 CPU 4.06GHz * Video card: NVIDIA GeForce 7100 GS (Does ECWolf even uses Video Card?)

I know the complexity of the graphics always mean how strong computer you need (Minecraft, for example), but why it suddenly became so slow?

Comments (6)

  1. Braden Obrzut

    Because of issue #3. I've made the floor/ceiling code support non 64x64 textures and that is probably what's slowing things down. I do not believe there's anything I can do about this in the near future.

    ECWolf is purely software rendered, so it makes little use of the graphics card.

  2. Braden Obrzut

    What resolution are you running at?

    Edit: Well this is weird. The latest Mercurial build is 10fps faster on my desktop at 1400x1050 than 1.1.1. On my laptop it gets ~2-4fps slower at 800x600.

  3. Christopher D reporter

    I was running it on 1440x900, but now I run it on 700x560 (or something) and I get around 26 fps. Still slow, but faster than before.

    By the way, if you will change the resolution to 640x480 on full screen, the lowest position (640x480) will be hidden behind the menu, glitching it when choosing it.

  4. Braden Obrzut

    Closing since it was determined to be a result of the default SDL video driver change. In general the latest changes are faster than the old code.

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