Bug in playout: does not play to end because of ko passing

Issue #13 resolved
dsmic created an issue

No description provided.

Comments (3)

  1. dsmic reporter

    I increased the pass count to 3, seems to be the correct solution to this bug?!

    There are 3 lines to do this, as far as I understood it...

  2. Francois van Niekerk repo owner
    • changed status to open

    I think a better way to address this would be to only continue play after 2 passes if there is an active ko. I will look into something like this.

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