cgos pass issue

Issue #20 resolved
dsmic created an issue

I am not sure I broke it, but I do not get all opponent stones killed in some games. I tried to understand the logic behing passing but it is really difficult for me, so I hope you can have a short look at this:) Maybe this has to do with oakfoam sometimes playing passes in the middle of a game without sure win...

The game is attached, here is my configuration

{{{ #!c++ [string] rand_seed 1334225676 [list/playout/1-ply/uct] move_policy uct [bool] book_use 1 [string] thread_count 1 [string] memory_usage_max 2048 [string] playouts_per_move 10000 [string] playouts_per_move_max 10000 [string] playouts_per_move_min 1000 [bool] playout_poolrave_enabled 1 [bool] playout_poolrave_criticality 1 [string] playout_poolrave_p 0.800 [string] playout_poolrave_k 10 [string] playout_poolrave_min_playouts 50 [bool] playout_lgrf2_enabled 1 [bool] playout_lgrf1_enabled 1 [bool] playout_lgrf2_safe_enabled 1 [bool] playout_lgrf1_safe_enabled 1 [bool] playout_lgrf1o_enabled 1 [string] playout_avoid_lbrf1_p 0.900 [bool] playout_lgpf_enabled 1 [bool] playout_atari_enabled 0 [bool] playout_lastatari_enabled 1 [bool] playout_lastatari_leavedouble 1 [bool] playout_lastcapture_enabled 1 [bool] playout_last2libatari_enabled 1 [bool] playout_last2libatari_complex 1 [bool] playout_nakade_enabled 1 [bool] playout_nearby_enabled 0 [bool] playout_fillboard_enabled 1 [string] playout_fillboard_n 5 [bool] playout_patterns_enabled 1 [bool] playout_anycapture_enabled 1 [bool] playout_features_enabled 0 [bool] playout_features_incremental 0 [string] playout_random_chance 0.000 [bool] playout_avoid_selfatari 1 [string] playout_avoid_selfatari_size 5 [bool] playout_useless_move 1 [string] playout_order 4 [bool] playout_mercy_rule_enabled 1 [string] playout_mercy_rule_factor 0.400 [string] ucb_c 0.150 [string] ucb_init 1.100 [string] bernoulli_a 0.000 [string] bernoulli_b 0.000 [string] weight_score 0.010 [string] random_f 0.000 [string] rave_moves 200 [string] rave_init_wins 5 [string] rave_skip 0.000 [string] rave_moves_use 0.000 [string] uct_expand_after 10 [bool] uct_keep_subtree 1 [bool] uct_symmetry_use 1 [bool] uct_virtual_loss 1 [bool] uct_lock_free 0 [string] uct_atari_prior 0 [string] uct_pattern_prior 0 [bool] uct_progressive_widening_enabled 1 [string] uct_progressive_widening_init 1 [string] uct_progressive_widening_a 10.000 [string] uct_progressive_widening_b 1.400 [string] uct_progressive_widening_c 0.670 [bool] uct_progressive_widening_count_wins 1 [string] uct_points_bonus 0.020 [string] uct_length_bonus -0.001 [bool] uct_progressive_bias_enabled 1 [string] uct_progressive_bias_h 10.000 [bool] uct_progressive_bias_scaled 1 [bool] uct_progressive_bias_relative 0 [string] uct_criticality_urgency_factor 0.000 [bool] uct_criticality_urgency_decay 0 [string] uct_criticality_unprune_factor 50.000 [bool] uct_criticality_unprune_multiply 1 [string] uct_criticality_min_playouts 150 [bool] uct_criticality_siblings 1 [string] uct_rave_unprune_factor 30.000 [bool] uct_rave_unprune_multiply 0 [string] uct_slow_update_interval 100 [bool] uct_stop_early 1 [bool] uct_terminal_handling 1 [string] surewin_threshold 0.900 [string] surewin_pass_bonus 0.000 [string] surewin_touchdead_bonus 200.000 [string] surewin_oppoarea_penalty 0.500 [string] resign_ratio_threshold 0.150 [string] resign_move_factor_threshold 0.300 [string] territory_decayfactor 0.300 [string] territory_threshold 0.600 [string] uct_decay_alpha 1.000 [string] uct_decay_k 0.000 [string] uct_decay_m 0.000 [bool] rules_positional_superko_enabled 1 [bool] rules_superko_top_ply 0 [string] rules_superko_prune_after 200 [bool] rules_superko_at_playout 1 [bool] rules_all_stones_alive 1 [string] rules_all_stones_alive_playouts 100 [string] time_k 7.000 [string] time_buffer 30.000 [string] time_move_minimum 0.100 [bool] time_ignore 0 [string] time_move_max 3600.000 [bool] pondering_enabled 0 [string] pondering_playouts_max 1000000 [bool] live_gfx 0 [string] live_gfx_update_playouts 300 [string] live_gfx_delay 0.001 [string] outputsgf_maxchildren 10 [bool] debug 0 [bool] interrupts_enabled 0 [bool] features_only_small 0 [bool] features_output_competitions 0 [bool] features_output_competitions_mmstyle 0 [bool] features_ordered_comparison 0

}}}

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