One way to make it more stable would be to install the Playtime VST plugin into its very own directory (e.g.
C:\Program Files\Playtime\VstPlugins\*.dll) and let the installer modify the REAPER VST plugin scanning path to pick it up.
This would prevent all sorts of possible annoyances:
- Installing Playtime into the wrong directory (e.g. a VST 3 directory)
- Error message when scanning Playtime with other DAWs (wouldn't happen anymore)
- 32-bit/64-bit conflicts
- How does REAPER deal with existing Playtime DLL that is installed in the old VST directory? Will it prefer the latest one? Do I need to prepend or append to the VST plugin scanning path to let the new plugin have priority?
- Won't be automatically available anymore in freshly installed portable REAPER if VST standard paths have been used (portable Playtime should be used with portable REAPER)
- If REAPER app data is removed, REAPER won't find Playtime anymore (Playtime reinstall will solve that)