Develop: Transform3D seems to have changed from dextrogyre to levogyre ?
Issue #298
resolved
It seems that since the commit 6034d9 and c3f5e8, the transform3D rotation has changed from dextrogyre to levogyre.
Here are two screenshots representing the same model but using a BDSIM build from before and after these commits: you can already observe the change in the gantry rotation.
Comments (3)
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reporter I used this syntax : “ROT: transform3d, phi=bdsim_angle;”
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- changed status to resolved
Fix Issue
#298. Should use inverse rotation. Bug introduced in Feb.→ <<cset 9c9b064a713e>>
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Ok, likely a bug. Can you post the exact syntax you use to define the transform. There are now multiple (euler or axis, angle).