Develop: Transform3D seems to have changed from dextrogyre to levogyre ?

Issue #298 resolved
Eliott Ramoisiaux created an issue

It seems that since the commit 6034d9 and c3f5e8, the transform3D rotation has changed from dextrogyre to levogyre.

Here are two screenshots representing the same model but using a BDSIM build from before and after these commits: you can already observe the change in the gantry rotation.

Comments (3)

  1. Laurie Nevay

    Ok, likely a bug. Can you post the exact syntax you use to define the transform. There are now multiple (euler or axis, angle).

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