- changed status to duplicate
Crash while trying to import Epic Store games
- The version of LaunchBox you are using:
12.14
- The version of Windows you are using
Windows 11 22H2 build 22621.521
- How often the issue occurs
Every time I try to import my newest games from the Epic Game Store.
- Steps to reproduce the issue if you are able to reproduce it
In LaunchBox, I select Tools > Import > Epic Games…
I step through the import wizard to the point where it asks “Would you like to log in now? Yes / No”
If I’m not already logged in, I get the log in window; put in my user name and password; log in, then it crashes
If I’ve already logged in previous, then it just immediately crashes after I click the Yes button.
- The complete error that shows up in LaunchBox, if there is one (with all error text)
Provided below.
The given key 'code' was not present in the dictionary.
App: LaunchBox
Version: 12.14
Type: System.Collections.Generic.KeyNotFoundException
Site: Void ThrowKeyNotFoundExceptionT
Source: System.Private.CoreLib
at Unbroken.LaunchBox.Windows.Integrations.EpicGames.EpicAccount.GetExchangeToken(Object sid)
at TaskProcessor.InterruptAdvisableAnnotation(String rootPath, TaskProcessor )
at Unbroken.LaunchBox.Windows.Integrations.EpicGames.EpicAccount.Login()
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.EpicGamesImportParseViewModel.RunAutowireVisitor(Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.EpicGamesImportParseViewModel.PushInvalidInitializer()
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CompareConcreteRepository(Object )
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.RateTransformerFilter()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
Recent Log:
11:34:50 PM Exception
Comments (1)
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Duplicate of
#7182.