Unable to sync/import Epic Games
The given key 'code' was not present in the dictionary.
App: LaunchBox
Version: 12.14
Type: System.Collections.Generic.KeyNotFoundException
Site: Void ThrowKeyNotFoundExceptionT
Source: System.Private.CoreLib
at Unbroken.LaunchBox.Windows.Integrations.EpicGames.EpicAccount.GetExchangeToken(Object sid)
at TaskProcessor.InterruptAdvisableAnnotation(String rootPath, TaskProcessor )
at Unbroken.LaunchBox.Windows.Integrations.EpicGames.EpicAccount.Login()
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.EpicGamesImportParseViewModel.RunAutowireVisitor(Object )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.EpicGamesImportParseViewModel.PushInvalidInitializer()
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CompareConcreteRepository(Object )
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.RateTransformerFilter()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
Recent Log:
3:59:38 AM Exception
Comments (48)
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- changed status to resolved
The correction to this is in 12.15 beta 2 release
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#7298was marked as a duplicate of this issue. - Log in to comment
This is being caused by a backend change Epic made. I don’t have a resolution to make Epic Games import, but a fix should be in the next beta release to at least ensure it doesn’t crash LaunchBox