- changed status to resolved
Music doesn't behave correctly when going into and out of combat too quickly
Issue #4
resolved
Sometimes there won't be any enemies because all the ones on screen are dead but there will be more spawned.
Solution is probably to trigger the music change on entering the room if it has any enemies in it, then trigger the change back when all of said enemies are dead - possibly kept in a list.
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Fix
#4, fix#5, fix#11- Proper battle detection, music transitions, door behavior, and enemies wait for you to get in the room→ <<cset 143013aac057>>