Fear,Runaway effect

Issue #73 duplicate
FinalDestination created an issue

Fear on summons its cause summons goes random locations and turn undead which is runaway effect make monsters crazy behaviors like hit u 2 times flee again hit u then flee again

https://www.youtube.com/watch?v=GbxVa1zMmlE

Comments (9)

  1. bASEstr

    Is it even an issue? What is the retail behavior?
    What this looks like is the summon AI getting confused, as the summon gets too far away from the summoner, it triggers the "come back" movetolocation, and then the fear effect takes place again, making the unicorn run forward again.

    Tried testing on l2off, can't debuff own summon, counts as friendly. I'll check how fear behavior works on l2off whenever I get a fear character.

    Okay I've been able to test it on l2off, and at least on the gracia final pts files the summon runs away indefinitely. Because fear only lasts 10 seconds I haven't been able to find a specific distance. I'll look for a mage with fear +30 in high five l2off to check further.

  2. FinalDestination reporter

    this is definetly a bug i know how work retail should work like character fear but here is not only the fear the problem is turn undead fear too on monster the behavior is bug

  3. bASEstr

    I temporarily fixed turn undead by replacing runaway with fear and making turn undead a debuff. Now at least the effect is the intended, even though the rate of fearing is totally wrong. I think the problem lies in the fear application in the runaway effect. As for the fear on summons, I didn't have time to do any fixes as for me it's a minor thing that can be fixed at a later point in time.

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