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Level Regions
Level regions utilize World Guard or Red Protect to provide region specific overrides for level or boss mobs. This gives you more power to control difficulty in specific areas, or spawn mythic mobs with a chance to override mob types.
Create a Level Region
To create a level region first you must define that region with World Guard or Red Protect. Once the region has been defined you can use the command /lrm region set [regionid] [level] where [regionid] is the id of the region from those plugins, and [level] is the desired level of mobs in the region.
Example Config
#!yaml LevelRegions: world: # Name of the world the level regions are in undeadkeep: # name of the level region Level: 40-45 # level of all mobs in the region (can be a range or single value) Names: # custom names for entities spawned in region ZOMBIE: '&5Undead Warrior' # All zombies will have their name purple and be called 'Undead Warrior', accepts {level} tag Bosses: # Boss spawn replacement chances per entity type ZOMBIE: CrystalMiner: 10.0 Disabled: false # Should this functionality be enabled? DisabledEntities: # What mobs should # Use "- '*' " to disable all entities - PIG
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