Wiki
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Welcome in NOTA project hub
This is wiki space of NOTA project repository linking you to the most used sites.
- Introduction
- First steps
- Testing environment - setup of testing scenario/mission and debug hot-keys
- Development workflow (GD) - organization of work, ticket system
- General development rules (GD) - describing our style of development and decision making
- Coding standards - syntax guide and other coding rules
- Important public trello boards
- nota - general news in nota community
- manuals - public part of nota knowledge base for solving technical issues or showing gameplay basics
- nota development - main NOTA game development board, showing workflow in project
- nota backlog - showing all improvements suggestions and bugs before they are approved to be part of nota development
- Development
- Game Archive Map - game folders description
- Game Archive Documentation - game files defining the game, important e.g.:
- unit definitions - in game files (and their call in engine)
- weapons definitions - in game files (and their call in engine)
- features definitions - in game files (and their call in engine)
- armor (classes) definitions - in game files
- move (classes) definitions - in game files
- and other...
- Lua API - all engine functions links hub, especially to:
- Synced control - synced sim (game state) commands
- Synced read - synced sim (game state) requests
- Unsynced control - unsynced sim (client) commands
- Unsynced read - unsynced sim (client) requests
- Call-ins - event handlers
- Commands - commands definition, commands sent to one game unit, usually as parameter of Spring.GiveOrderToUnit(...)
- Engine constants and Game rules - main simulation parameters
- and many less important...
- Lua Interfaces Categorization
- Lua manuals (Except those listed above in Introduction)
- General Lua tutorials
- Lua types
- Lua assignment
- Lua numbers
- Lua strings
- Lua operators
- Lua for cycle - we need just "for" cycle and its variants (+ break statement), we usually do not use any other iterator in our code (while, repeat)
- Lua functions
- Lua patterns
- Lua operators
- Spring Lua Scripting Guide - very old and possible outdated in some parts, but can offer good general overview.
- General Lua tutorials
- Lua tips
- Performance tips (tested by Spring guys)
- Other performance tests
- NOE framework
#Spring
- springrts.com - engine site home page
- Engine builds - engine releases, dev-builds repository
- Units of measurement - engine units (distances, time, ...)
- Engine bughunt
- Engine roadmap
- Engine evergreens - links to interesting features or repeated discussions to some theme
Content databases
- springfiles.com - the most of the content ever made for Spring (maps, mods, widgets, tools, installers)
- widgets.springrts.de - another database of widgets
- games builds - development versions of some games, games which doesn't have own repository, or just superold or superstange projects
Other NOTA related projects and links
GL HF!
Related pages
- This page is maintained and updated version of old CZ version of this page with useful links.
[TBD]
- add notAlab page link
- add wide screenshot to the top
- add link to ultimate trailer
Updated