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The Skinny
A map is an associative container. Items are represented by key and value pairs. By default, map uses array_allocator<T> (same as vector) for memory management.
Container Features
- Associative - Items are accessed by their unique keys
- Dynamic - Items can be added/removed dynamically
- Allocation - Any map can use custom allocators based on performance needs
Template Parameters
- K - The object type for key
- V - The object type for value
- A - The allocator type for managing memory
Basic Usage
#include <iostream>
#include <kick/string.h>
#include <kick/map.h>
int main( int argc, const char* argv[] ){
kick::map<kick::string, int> myMap;
// Adding items using insert
myMap.insert( kick::pair<kick::string, int>( "one", 100 ) );
myMap.insert( kick::pair<kick::string, int>( "two", 200 ) );
// Adding items using the subscript operator
myMap.["three"] = 300;
myMap.["four"] = 400;
// Access individual items, outputs 100
std::cout << myMap["one"] << std::endl;
// Iterate through all items in the map
for( kick::map<kick::string, int>::iterator it = myMap.begin(); it != myMap.end() ++it )
std::cout << (*it).key() << " = " << (*it).val() << std::endl;
}
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