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Palettization Guide (these reserved colors are OFF LIMITS for anything but these uses)
Palette
Feature | Reserved color |
---|---|
hairA | #663300 |
eyeA | #666600 |
skinA | #FFCC99 |
skinB | #F49E50 |
outfitA | #E5CCFF |
outfitB | #70618D |
Updated Short Video Tutorial https://youtu.be/Kt7Pdozg-H8
Publishing Scripts
cd src/modules/assets/publishing-scripts/ ./publish-scene.sh [Filename]
#!bash
./publish-scene.sh AllScenarios_Jail_Figure1.js
publish-scene.sh
- is the main publishing script that runs all the below scripts automatically
- the component scripts are described below:
palettize.sh Paletization
- Converts the reserved palette colors to javascript variable names so they can be set dynamically based on subject's avatar customizations.
- Tested on Linux and Mac OS X (tested with GNU bash, version 3.2.57(1)-release (x86_64-apple-darwin17))
prepare-avatar-feature-toggling.sh Adds Feature Toggling to published js animation
- Generating avatar feature toggling REQUIRES at least Bash 4 (at least on Mac OS X) because the lower/uppercasing features
- Automatically adds feature (eyes & hair) toggling to javascript animation file published manually out of Adobe Animate. So an Adobe Animate file such as Scenario2_Intro_Figure0.fla, gets published manually as such as Scenario2_Intro_Figure0.js. This script will automatically insert conditional feature toggling (3 hair and eyes currently):
add-lib.sh
- Conforms the name of lib to expectations of the other javascript code
- Fixes issue of for Adobe breaking software by changing their JS export in version Adobe Animate 17.5, including de-gobalizing 'lib'.
- NOTE: It's not enough to run the add-lib.sh files and go home. For some reason that's not yet clear, the first js animations needs to have lib tacked on at the end, and be empty in the beginning. This is a why the generic AllScenarios_LibFixer.js is included in all the scenarios, which fixes this issue.
Essentially, add-lib.sh replaces this:
#!bash var lib={};
with
#!bash var lib = window.lib || AdobeAn.getComposition(Object.keys(AdobeAn.compositions)[0]).getLibrary();
For all js animations except the above mentioned AllScenarios_LibFixer.js, this lib is replaced at the start of the file.
Scripts not working? Don't have sed? Install it
for Mac OS X, you need a package manager like homebrew so you can do:
#!bash
brew install gnu-sed
It will be installed as gsed. Then add this to .bashrc file
#!bash PATH="/usr/local/opt/gnu-sed/libexec/gnubin:$PATH"
If you don't have a .bashrc file, create one (it can have just that one line there). After I believe you must add these lines to your .bash_profile
#!bash # Get the aliases and functions if [ -f ~/.bashrc ]; then . ~/.bashrc fi
Mark the palette.sh (and all scripts) executable if it isn't. Run ls -laht and see if it has executable permission. If not, do this for each of the sh files:
#!bash
chmod +x palette.sh
Updated