Crash when falling monster dies from damage

Issue #49 resolved
RMTEW FULL NAME repo owner created an issue

Report from Bay12 forum. Basically there was an island surrounded by a chasm and spawning monsters onto the island would cause monsters to fall off and down a level. They'd die when they hit the ground, but the falling logic would not check if they died, and would crash when it tried to proceed.

Comments (1)

  1. RMTEW FULL NAME reporter

    If a monster moves over a chasm, then dies falling, there was no check whether this happened and things proceeded like the monster survived. Crashing happened instead. Closes #49

    → <<cset 92a5319d1696>>

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