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Clone wikiRtsPlayMakerActions / Action / GetChunk
Get Chunk
Gets component of specified chunk from a tile system when available, otherwise will simply retrieve a value of null
.
Tile systems are broken into chunks for a number of reasons which are described in the user guide. Chunk objects are generally only present when they contain one or more tiles (though there are exceptions to this, like when empty chunks are not erased).
Refer to Chunks section of user guide for further information regarding chunks.
This action replicates functionality of TileSystem.GetChunk.
Remarks
In order to use this action you will need to define an "Object" variable of type Rotorz.Tile.Chunk
. This variable can then be used to store the retrieved chunk component (that is if one exists!).
Input Variables
- Tile System Component : Rotorz.Tile.TileSystem
- Tile system from which to retrieve chunk.
- Chunk Row Index : int
- Zero-based index of chunk row.
- Chunk Column Index : int
- Zero-based index of chunk column.
- Every Frame : bool
- Indicates if action should be repeated for every frame.
Output Variables
- Chunk Component : Rotorz.Tile.Chunk
- The chunk component when present; otherwise a value of
null
.
Updated