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RtsPlayMakerActions / Action / GetTileData

Get Tile Data

Gets data for a specific tile.


This action accesses data for the specified tile using various properties of TileData.


Screenshot of action user interface.

Remarks

In order to use this action you will need to define one or more variables to store the data that you would like to retrieve.

Input Variables

Tile System Component : Rotorz.Tile.TileSystem
Tile system of which to access.
Row Index : int
Zero-based index of tile row.
Column Index : int
Zero-based index of tile column.
Every Frame : bool
Indicates if action should be repeated for every frame.

Output Variables

Is Empty (Optional) : bool
Indicates if tile is empty.
Is Solid (Optional) : bool
Indicates if tile has been flagged as solid.
Brush (Optional) : Rotorz.Tile.Brush
Brush that was used to paint tile (alway null if stripped).
Variation Index (Optional) : int
Variation of tile.
Tileset (Optional) : Rotorz.Tile.Tileset
The associated tileset (if any).
Tileset Index (Optional) : int
Zero-based index of tile in its tileset.
Game Object (Optional) : GameObject
The attached game object (if any).

Updated