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RtsPlayMakerActions / Action / GetTilePosition

Get Tile Position

Gets position of a tile in local space (of tile system) or world space.


This action replicates functionality of TileSystem.LocalPositionFromTileIndex and TileSystem.WorldPositionFromTileIndex.


Screenshot of action user interface.

Input Variables

Tile System Component : Rotorz.Tile.TileSystem
Tile system.
Row Index : int
Zero-based index of tile row.
Column Index : int
Zero-based index of tile column.
Space : Space
Indicates whether to retrieve position in world or local space.
Position From : PositionFrom

Indicates part of tile to retrieve position from.

  • Center - Center point of tile (generally the most useful).
  • Edge - Upper-left point of tile.
Every Frame : bool
Indicates if action should be repeated for every frame.

Output Variables

Position : Vector3
Position of tile.

Updated