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Clone wikiRtsPlayMakerActions / Action / TileIndexInBounds
Tile Index In Bounds
Determines whether row and column index are within bounds of tile system grid.
This action replicates functionality of TileSystem.InBounds.
Input Variables
- Tile System Component : Rotorz.Tile.TileSystem
- Tile system of which to edit.
- Row Index : int
- Zero-based row of tile to paint.
- Column Index : int
- Zero-based column of tile to paint.
- Every Frame : bool
- Indicates if action should be repeated for every frame.
Events
- True Event (Optional)
- Occurs when the specified tile index is within bounds of tile system.
- False Event (Optional)
- Occurs when the specified tile index is outside bounds of tile system.
Output Variables
- Store Result (Optional) : bool
- Specify variable to store outcome of test.
Updated