(#54) Fixed Spell Damage computation
macskay
Branch: Deleted repository:bug/54-spell-damage-not-correct
Branch: rpgframework-cloud/shadowrun6-eden:master
Merged
Merged pull request
SR6FVTT-132 Merged in bug/54-spell-damage-not-correct (pull request #15)
Fixed the computation of spell damage
direct spells do not have base damage other than amping up
direct spell damage is computed by net successes + amping up
Added ceiling to indirect spell damage computation (#54)
Added possibilty to apply the damage directly from the chat after soaking
+ Known Issue: Direct Combat Spells can not be soaked according to the Core Rulebook. There is another ticket for this with issue number #62 that should tackle this by skipping the soaking step and directly jumping to the “Apply Damage” step.