(#54) Fixed Spell Damage computation

Merged
#15 · Created  · Last updated

Merged pull request

SR6FVTT-132 Merged in bug/54-spell-damage-not-correct (pull request #15)

fd6ddeb·Author: ·Closed by: ·2022-03-27

Description

  • Fixed the computation of spell damage

    • direct spells do not have base damage other than amping up

    • direct spell damage is computed by net successes + amping up

  • Added ceiling to indirect spell damage computation (#54)

  • Added possibilty to apply the damage directly from the chat after soaking

+ Known Issue: Direct Combat Spells can not be soaked according to the Core Rulebook. There is another ticket for this with issue number #62 that should tackle this by skipping the soaking step and directly jumping to the “Apply Damage” step.

 

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