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Improvements since 2012-12-09:
- increased number of sound channels from 8 to 32
- fixed a bug which caused sound effects to be stopped too early
- added screenshot functionality
- disable XRandR usage in SDL - enabled it with the SDL_VIDEO_X11_XRANDR=1 environment variable
- add a workaround to make the game working on Ubuntu's Unity (Compiz)
Improvements since initial release:
- all system supported resolutions can be selected in the game configuration window now
- the binary is dynamically linked and all uncommon libraries are included
- support for other sound drivers like ALSA and Pulseaudio in addition to OSS
- the music, directly in the game, is enabled by default now
Updated